![]() ![]() The connections and relationships we develop with our friends and families stay with us, we have to treasure them, be more compassionate as individuals and a society, and better learn to say goodbye when the time comes. The times we are living through have made the experience of writing music for this project all the more meaningful and I feel like Spiritfarer couldn’t have come at a better moment. It hopes to help us better address and openly discuss the subject of death, a common reality we’re all faced with. It's not only about saying goodbye to characters but reflecting on what they leave after they've gone. It’s a positive, colourful and serene adventure about life, grief and compassion, where you guide spirit friends to the afterlife after caring for them in their last moments. Spiritfarer is a project that’s very close to the heart for me and the talented team at Thunder Lotus Games. To everyone out there who's been moved by Spiritfarer, who took the time to play the game, to listen to the music, to write, or share their story, I would simply like to thank you from the bottom of my heart! We heard you, so here's the Farewell Edition of the soundtrack featuring 10 new tracks (one of them includes 4 new spirit themes) for your listening pleasure. Note: Mickey bullies everyone as one of his mood perks, making it a bit harder to increase the other Spirits to ecstatic while he is onboard.Over the past 2 years, many of you have been requesting an updated version of the Spiritfarer soundtrack that would include the material from the DLCs as well as tracks I had chosen not to include in the initial release. Likes: Pub foods, Atul's music playing, Gustav's music playingĭislikes: One ingredient (simple) foods, Crustaceans Likes: Breakfast foods, Desserts, Atul's music playing, Gustav's music playingĭislikes: Veggies, Stimulants, Fruit, Mickey's bullying Likes: Acquired Taste foods, Exotic foods, Atul's music playingĭislikes: Fried foods, Sugary foods, Mickey's bullying Likes: Fine Dining foods, Stimulants, Atul's music playing, Gustav's music playing Likes: Plain foods, Soups, Alice's music playing, Atul's music playing, Visiting Gustav's house, Gustav's music playingĭislikes: Sugary foods, Fine Dining foods, Atul's hammering, Mickey's bullying Likes: Old-Fashioned Food, Desserts, Atul's music playingĭislikes: Acquired Taste foods, Stimulants, Exotic foods Likes: Salads, Desserts, Atul's hammering, Atul's music playing, Alice's music playing ![]() This should also work for any spirits you don't want to progress further with. I was able to keep him and his +3 music mood buff all the way to the end of the game using this trick. When you talk to him again, you're able to use the interaction menu to hug and give him food without progressing his quest line. When Atul starts talking about leaving, you can back out of the conversation by pressing B. Make sure to get him to the ecstatic mood before completing this quest. You play Stella, ferrymaster to the deceased, a Spiritfarer. Note: Atul leaves on his own after completing his quest where he gets you to choose 3 Spirits on your ship to have a feast with. Spiritfarer Farewell Edition is a cozy management game about dying. Likes: Every other food, Rain, Gustav's music playing Likes: Comfort Food, Fine dining food, Shopping at Racoon Inc., Having access to a loom, Atul's music playingĭislikes: Shellfish, Fruit, Atul's hammering There are 11 Spirits in the game, each of which has different mood-boosting requirements: Incluye el juego base y tres actualizaciones de contenido importantes. Como maestre de un ferri que transporta a las almas, deberás construir un barco para explorar el mundo, cuidar de tus amigos espíritus y guiarlos camino del más allá. It's been pointed out that 2 new spirits, Jackie and Beverly, have been added to the game which also need to reach ecstatic in order to get this achievement. Spiritfarer® es un juego de gestión sobre la muerte. These can be replayed repeatedly to bring her mood to Ecstatic." Thanks to Shadow Edge 6 for pointing out the new patch notes: "Elena now receives a mood buff whenever you complete one of her challenges. There is no way to know which Spirits have reached ecstatic after they have left the ship, so make note of each one you get to ecstatic and only bring them to the Everdoor after you've confirmed their mood!Īnd just incase you are only reading along as you get each spirit: Elena, the last spirit you can pick up, requires you to hold on to either Atul or Gustav, but preferably both! Spirits can receive a mood boost for Improving their homes, finishing some of their personal quests, and from certain interactions with other Spirits (Note: Certain quests and Spirit interactions can also decrease a Spirit's mood). Reaching the ecstatic mood mostly requires giving the Spirits their favorite and/or liked foods as well as hugging them.
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